![]() Mood strength modifiers are now properly accounted for by the Passive Discomfort feature. Fixed rare bugs causing sims to be in the wrong moods. Python 3.3 (for The Sims 4 1.46) and Python 3.7 (for The Sims 4 1.47+) script files included. Sims now correctly feel 'fine' when they have no moodlets at all, and not 'uncomfortable'. Sacrificial's Zombie Apocalypse and rhwoods' Melanin trait are now compatible. Support for custom moods - Custom mood types added by other mods will no longer cause errors. If you like my mods, I have a patreon where you can support me in making more of them and keeping them up to date with patches. To talk about the mod with other players, or get live help with installing or using the mod, join our Discord server. You can also follow roBurky on tumblr and twitter. To keep informed of updates to my mods, click the follow button on patreon for email alerts. Working for The Sims 4 v1.69.59, The Snowy Escape Patch, 14th December 2020 Support and updates This mod overrides no files, and should not conflict with any other mod. Thanks to Loofofbread, Sjofn, Apex Pecoris, and vidde for testing and reporting bugs. ![]() This mod is an original script and design, but was inspired by Zerbu 's Uncomfortable Boosts mod.This mod has only been made possible by the continued support of my patrons.Random strength moodlets from emotional traits can give another little push towards gloomy and hot-headed sims sometimes feeling sad or angry. With emotional inertia, discomfort causing a negative mood will be a bigger deal, with more lasting consequences. Disable happy moodlets from decorations for a better balance between positive and negative moods. With permanent happy moodlets around, it can still be hard for a negative mood to come to the surface. This appears to be a hardcoded visual, and can't be fixed. Uncomfortable moodlets that are boosting another emotion are displayed as fading from green to the boosted emotion's colour, just like a happy moodlet boosting a positive emotion.This means that extreme uncomfortable moodlets like the +40 'really needs to pee' moodlet still make your sim feel appropriately uncomfortable. Assertive Discomfort: If an individual uncomfortable moodlet has a score larger than all of the largest other negative emotion's moodlets combined, then it will overcome the other negative mood and force the sim into the 'uncomfortable' mood. This allows the base game's balance between mood intensities to be maintained, and means emotional deaths remain rare. A bunch of uncomfortable moodlets can flip a sim from feeling 'happy' to feeling 'sad', but they cannot boost a sim from feeling 'sad' to 'very sad'. Passive Discomfort: The score of changing uncomfortable moodlets is added to the largest negative emotion when determining what dominant mood to put the sim in, but NOT when determining what intensity level of that mood to put them in. Uncomfortable Overhaul in detail Changeable Discomfort: 'Uncomfortable' is now a changeable mood, which means it can boost the score of other negative emotions similar to how 'happy' boosts the score of positive emotions. Uncomfortable Overhaul is also included in the newer Meaningful Stories mod!
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |